How to Android runs binaries and how to work with Java libraries from *quads
Step by step quide in setting up development environment, building a game for Android and publishing it on the android market.
Tutorial goes from setting up an empty Macroquad project into building a simple single-player 2D platformer. And than adding multiplayer with help of Nakama.
A short intro into what WASM is and how to build a bridge between rust and wasm.
Cross-platform logs in *quads world.